Greetings, Trailblazers!
The Honkai Star Rail × Fate collaboration event is now live! Claim Archer for free through the event interface. How should this heroic spirit from another world be built? What team comps unleash his full potential as a budget-friendly powerhouse? Today, we dive deep into the ultimate team-building guide for Archer—the most sought-after ally of this patch! Check it out now!
Content
Archer's Skill Mechanics
Archer epitomizes a burst-type character with high resource costs and exceptional damage scaling. In combat, he primarily relies on his Skill (360% multiplier per shot, up to 5 consecutive shots). Basic ATKs, Ultimate, and Follow-up ATKs mainly generate resources to enable more Skill shots.
※ Damage Distribution: Skill 65% | Ultimate 25% | Follow-up 9% | Basic 1%
To master Archer, understand these core mechanics:
SP Stockpiling:
Talent Charging: Gains 1/1/2 stacks upon using Technique/entering battle/casting Ultimate.
Follow-up Trigger: When allies attack, consumes 1 stack to launch a Follow-up ATK and regenerate 1 Skill Point (SP).
Optimal Rotation:
Initial 2 stacks are quickly expended. Reserve Archer’s Ultimate for his Skill’s extra turn phase. Weave in allies’ offensive Ultimates or Follow-ups to trigger Talent SP generation—enabling 1 extra shot.
With Archer’s passive "Max SP +2", pre-stocking SP allows 3–4 shots consistently. Achieving a 5th shot requires teammate support or Eidolons.
3-Shot Minimum:
Why prioritize ≥3 shots? Archer’s Skill gains stacking buffs:
Shots 1–2: +100% Skill DMG per shot
Shot 3+: +200% Skill DMG (fully stacked)
Firing only 1–2 shots (vs. saving SP for 3–4 shots) results in significant DPS loss.
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Archer's Best Team Comps
Core Team-Building Philosophy
As a Quantum DMG dealer following the Path of The Hunt, Archer primarily deals massive damage through his Skill shots—demanding significant Skill Point (SP) consumption. Thus, team compositions must prioritize:
- Sustained SP Generation to fuel his rotations
- Teammates that either amplify his damage output or provide survival support
Optimal Team Compositions I
In the current version, Archer's strongest teammates are Sparkle, Tribbie(or Silver Wolf), and Gallagher.
DPS |
Support |
Support |
Support |
|
|
|
|
Archer |
Sparkle |
Tribbie |
Gallagher |
|
|
|
|
Archer |
Sparkle |
Silver Wolf |
Gallagher |
Sparkle serves as the primary SP generator, rapidly accumulating resources while boosting Archer's per-hit damage.
Tribbie (or Silver Wolf) functions as a flex support, amplifying Archer's output and supplementing AoE coverage.
Gallagher ensures team survivability while generating substantial SP, accelerating resource stockpiling to enable Archer's burst phases.
Optimal Team Compositions II
When Quantum Weakness is present, Cipher becomes the optimal flex support pick!
DPS |
Support |
Support |
Support |
|
|
|
|
Archer |
Sparkle |
Cipher |
Gallagher |
Core Team Advantages
1. Quantum Weakness Penetration
● Cipher's Core Mechanics:
➤ Skill: Applies "Quantum Crack" to target (ignores innate Weakness, forces Quantum Weakness status)
➤ Ultimate: Spreads "Quantum Crack" to adjacent targets, reducing Quantum RES by 20%
● vs. Silver Wolf: Eliminates RNG-dependent single-target Weakness implant (Silver Wolf's limitation)
2. SP Hyper-Generation
Character |
SP Generation Capability |
Sparkle |
Talent: All allies gain +1 SP/turn; after Ultimate, extra +1 SP |
Cipher |
Basic ATK: 100% SP generation • Skill: 0 SP cost (core) |
Gallagher |
Skill: 0 SP cost • Basic ATK generates SP |
Net SP Gain |
+3~4 SP/turn → Fully enables Archer's 5-consecutive shots |
This composition represents the apex Quantum team variant in the current version. By sacrificing partial survivability for unprecedented aggression, it maximizes Archer's burst potential—ideal for players pursuing speedrun dominance and nuclear-level damage output.
Alternative Teammates
If you didn't get the limited characters, don't panic! Here are my tested alternatives:
4★ Replacement: Tingyun
Maximizes efficiency with Eagle of Twilight + Sprightly Vonwacq relic sets.
Light Cone: Equip [Dance! Dance! Dance!]
Initiates combat by charging Archer's talent stacks; her high base SPD accelerates stack accumulation.
➤ Skill: Grants Archer +50% ATK and +30 Energy (3 turns)
➤ Ultimate: Restores 50 Energy to all allies + ↑20% SPD
4★ Replacement: Hanya
➤ Skill: Marks a target. Allies attacking the marked target restore 10 Energy.
➤ Ultimate: Grants all allies ↑40% SPD (2 turns).
Hanya also provides SP generation capability, serving as a more accessible alternative to Sparkle.
5★ Alternatives: Trailblazer
● Core Mechanics:
➤ Skill: Applies "Memory Imprint" to a single target. Attacks against imprinted targets have 100% base chance to Freeze.
➤ Ultimate: Deploys a field that delays all enemies' actions by 40% and extends Frozen status by 1 turn.
● Tactical Value:
→ Freezing enemies effectively cancels their turn (reducing enemy damage windows)
→ Attacking Frozen targets triggers Archer's Path of The Hunt follow-up attack (additional action upon breaking Freeze)
Archer Team Rotation Strategy
I. Archer, Sparkle, Tribbie and Gallagher.
Combat Rotation
Opening Phase
- Tribbie: Casts Skill first to provide initial Skill Points (SP).
- Sparkle: Activates Ultimate, granting bonus SP and increasing CRIT DMG for the team.
- Gallagher: Uses Skill to heal allies and regenerate SP.
Archer's Burst Phase
- Archer: Enters Circuit Connection state, consecutively casting Skills with escalating damage for high burst output.
- Sparkle: Timely Skill casts during Archer's burst to further amplify CRIT DMG.
- Tribbie: Uses Skill to replenish SP when reserves are low.
- Gallagher: Casts Skill to restore SP and provide healing if SP is insufficient.
Closing & Sustain Phase
- Archer: After Circuit Connection ends, uses Ultimate to regenerate SP, preparing for the next burst cycle.
- Sparkle: Activates Ultimate to grant bonus SP.
- Tribbie: Casts Skill to replenish SP.
- Gallagher: Uses Skill to regenerate SP and heal.
Execution Details
- SP Management: Ensure all characters can cast Skills at critical moments to avoid rotation breakdown.
- Survival Assurance: Gallagher’s healing and Tribbie’s shields protect the team during high-pressure scenarios.
- DMG Amplification: Sparkle’s CRIT DMG buff and Tribbie’s SP supply maximize Archer’s burst potential.
- Follow-Up Attacks: Archer’s Talent consumes Energy to trigger follow-up attacks after allies' actions, dealing extra damage and restoring SP.
Team Advantages
- High Burst DMG: Archer’s escalating Skill DMG in 【Circuit Connection】 delivers extreme single-target damage.
- SP Sustainability: Sparkle, Tribbie, and Gallagher collectively ensure abundant SP for Archer’s rotations.
- Robust Survivability: Gallagher’s healing and Tribbie’s shields provide stability in high-difficulty content.
- Flexible Synergy: Clear role definitions allow dynamic adjustment of skill sequences based on combat needs.
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II. Quantum Team: Archer + Sparkle + Cipher + Gallagher
Core Rotation Objectives
▸ 5-Consecutive Shot Nuke Setup: Stack 5 Coreflame within 3 turns
▸ SP Perpetual Engine: Net ≥3 SP/turn to sustain burst
▸ Weakness Penetration: Maintain Cipher's Quantum Crack throughout
Optimized Rotation Sequence
Character |
Action |
SP Change |
Key Effects |
Cipher |
Skill: Applies Quantum Crack |
-0 SP |
Forces Quantum Weakness |
Sparkle |
Skill: Advances Archer |
-1 SP |
+50% CRIT DMG; Archer immediately acts |
Archer |
Skill: 3-Consecutive Shots |
-3 SP + Coreflame +3 |
Triggers Hunt follow-ups (if Weakness Broken) |
Gallagher |
Basic ATK |
+1 SP |
SP generation + Healing |
Cipher |
Ultimate: Spreads Crack |
-0 SP |
All enemies: Quantum RES ↓20% |
Sparkle |
Ultimate |
+2 SP (Talent) |
Team SPD ↑ + Energy Regeneration |
Archer |
Skill: 5-Consecutive Shots |
-5 SP |
Nuke Phase (200% DMG Bonus) |
Rotation Critical Warnings
⚠️ Never fire with <2 Coreflame: First two shots deal 40% less DMG
⚠️ Sparkle’s advance MUST precede Cipher’s Ultimate: Delaying loses RES shred window
⚠️ Gallagher MUST use Basic ATK: SP break = failed nuke
This rotation compresses Archer’s burst into 1-2 turns, achieving "beginning-as-climax" speedrun execution through precise action order and SP management—solidifying its status as the apex Quantum solution this version.
Conclusion
Though Archer is a free character in V3.4, his combat performance remains highly competitive with exceptional burst potential. For players with sufficient resources, we strongly recommend exchanging 200 Stellar Jade to obtain Archer's signature Light Cone "Emiya's Projection" during this version. When tackling challenging content, Archer proves valuable as a dedicated single-target executor.
If you want to build Archer or obtain his signature Light Cone but lack of Stellar Jade, head to LDShop to get the HSR top-up discount. LDShop is dedicated to help Trailblazers earning better gaming experience with ease!







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