
Arknights: Endfield Dev Log Program is set for March 1, 2026, 19:30 (UTC+8) — and if you’ve been playing since launch thinking ‘cool… so when do the big fixes and the next real content beat show up?’, yeah, same. The devs say they’ve been watching feedback nonstop and chipping away at improvements, so this one should be where they finally put some receipts on the table.
Arknights: Endfield V1.1 Maintenance Schedule
|
Server |
Maintenance Window (Local Time) |
Maintenance Window (Local Time) |
|
Asia |
TBD |
TBD |
|
TW, HK, MO |
TBD |
TBD |
|
Europe |
TBD |
TBD |
|
North America |
TBD |
TBD |
Arknights: Endfield V1.1 Countdown
If you’re trying to plan your pulls and stamina around Endfield’s next patch, here’s the reality check: most community trackers are currently expecting 1.1 to land around Mar 12, 2026 09:00 (UTC+8) based on the existing 1.0 cadence. Treat that date as a working estimate for now, and keep an eye on the in-game notice right after the Dev Log for the real maintenance window.
Arknights: Endfield V1.1 Dev Log Program Date
Use this table to set your reminder fast: it’s the same drop worldwide, just displayed in each server’s official timezone.
|
Server |
Program Time (Local Time) |
Date |
|
Asia |
19:30 (UTC+8) |
Mar 1, 2026 |
|
TW, HK, MO |
19:30 (UTC+8) |
Mar 1, 2026 |
|
Europe |
06:30 (UTC-5) |
Mar 1, 2026 |
|
North America |
12:30 (UTC+1) |
Mar 1, 2026 |
Arknights: Endfield V1.1 Dev Log Program Countdown
Quick reference for anyone who hates last-minute panic-refreshing the wrong channel.
Arknights: Endfield V1.1 Dev Log Program Source
Since this episode is confirmed to be a scheduled video drop (not a live broadcast), your safest “just refresh at the timestamp” spot is the official YouTube channel for Arknights: Endfield — it’s the one GRYPHLINE lists under “Official Community” on the game’s site.

What to Expect in the Dev Log
It’s basically a four-course meal. First they do the “we heard you” segment with fixes and QoL progress. Then they start dangling the shiny stuff—what’s coming in the next version, what you’ll actually be doing, and what’s changing. After that it’s Operator teaser time (aka the part where everyone immediately opens notes and starts arguing about roles and rotations). And at the end they zoom the camera out with a future preview—roadmap crumbs, hints, and enough fuel to keep the community theorycrafting until the patch drops.
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New Playable Character: Tangtang & Rossi
Tangtang (Mar 12- Mar 29)

Rarity: 6-star | Class: Caster | Weapon: Handcannon | Element: Cryo
Tangtang is being set up as a headline figure on the Wuling side—closely linked to the “Qingbo Stockade” storyline in that regional arc—and she’s also the upcoming unit we can read most clearly in terms of how she might actually play.
Tangtang is a Cryo handcannon Caster built around a Waterspout/Whirlpool loop. Her Basic Attack chains up to 5 sequences; the finisher spikes Cryo DMG and refunds some SP. Battle Skill fires at close range and creates a Waterspout that applies Cryo Infliction + Cryo DoT. Nearby Whirlpools can be consumed to create more Waterspouts, and those spouts apply Arts Susceptibility. Combo Skill triggers off Cryo Infliction or Arts Burst DMG, pierces targets, and creates a lasting Whirlpool. Ultimate pauses enemy actions in an area, then drops a huge follow-up wave (with a dive-attack shortcut for extra payoff).
She reads like an on-field Arts/Cryo driver who also amps team damage: Arts Susceptibility means enemies take more Arts DMG. Pair her with Cryo teammates that keep Infliction/Burst uptime high (Last Rite, Xaihi), plus an all-purpose Arts buffer like Gilberta. For consistency, add sustain like Ardelia and/or SP support like Akekuri so her loop stays online.
Lore-wise, she’s framed as the leader of Qingbo Stockade, and her rivalry with Mi Fu gives off that “two forces in the same region keeping each other honest” vibe—jokey on the outside, political underneath. A dynamic like that usually means they’ll keep clashing as the main story advances, which is why her banner lining up with new Wuling map updates feels like a pretty believable timing call.
Rossi (Mar 29- Apr 15)

Rarity: 6-star | Class: Guard | Weapon: Sword | Element: Physical
Rossi gives off pure “tiny frame, huge numbers” energy, and the banner sell is basically built-in: she’s Wulfgard’s younger sister, comes from the Landbreaker “Wolfpack” clan within the Wuling sphere, and she’s depicted wielding a sword with a Physical+Heat element kit.
Rossi is a Physical sword Guard whose whole loop is “mark → juggle → cash out.” Her Basic Attack chains up to 5 strings, and the finisher hits hard while refunding some SP. Her talent adds Razor Clawmark after Battle Skill sequence 2, dealing periodic Physical DMG and making the target take more Physical + Heat DMG (non-stacking). Battle Skill is a dash-in claw strike that applies Lift; if the target is already Vulnerable, she gets extra follow-up damage and re-applies the mark. Combo Skill requires both Vulnerable and Arts Infliction stacks: it’s two hits, then it consumes all Arts Infliction stacks, deals damage, applies Lift, and rewards perfect timing with an extra Vulnerable stack.
On role: yeah, she reads more like a main DPS driver than a pure debuffer—SP refund + constant dashes + a “perfect timing” combo reward screams “stay on-field and pilot.” She also flexes cleanly into both Physical and Heat teams: Physical squads love her Lift/Vulnerable pressure, while Heat squads love that Razor Clawmark boosts Heat damage taken and her combo is happier when someone is feeding Arts Infliction stacks.
Team ideas: run her with Pogranichnik for Physical-side damage amp, or with Akekuri as an SP/Infliction helper. For Heat-leaning comps, she can still lead while Laevatain / Wulfgard supply Heat pressure, and Ardelia or Gilberta keep the run stable.
New Map: Qingbo Stockade

On the teaser map, the v1.1 area looks like it’s bolted onto the far east edge of the current Wuling region—specifically the “right-side coastline” that sits past Qingbo Bailey.
If you’ve already progressed to the main mission name “Stumbling Into Qingbo Stockade,” that’s the exact anchor point: Qingbo Bailey is a named stop in Wuling, Jingyu Valley, and the new chunk reads like it starts even farther east (to the right) from there, hugging the same coastal side before cutting inland.

In the zoomed-in shot, you can spot the new space by two super loud landmarks: a ring-shaped clearing / lake-like circle wrapped in dense forest at the top, and a massive, rectangular industrial complex directly underneath it—straight corridors, hard edges, very “facility core.” The layout screams “enter from the eastern settlement/port side, then push inland into the ring basin, then drop down into the big facility zone.”

Conclusion
If V1.1 is the patch you’ve been waiting on to make Endfield feel smoother (and give you a real “what’s next” roadmap), the move is simple: watch the Dev Log, skim the community clips, then make your decisions after the dust settles—because that’s when the useful details usually surface.
And if you end up doing the classic “I’m literally a few pulls short” math at the worst possible moment, LDShop is a solid backup for discounted Endfield top-ups so you can finish your plan without panic-buying at full price

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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.



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