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Arknights: Endfield Next Banners: 2026 Roadmap

Arknights: Endfield Next Banners: 2026 Roadmap

author avatar
Henry Smith
2026/03/01

What’s up, Endministrators! Banner anxiety in Arknights: Endfield hits different when you’re trying to pull smart and keep your stash alive. This roundup gives you a clean, scroll-friendly view of the current banner, what’s next in Version 1.0, and the future banner roadmap (1.1–1.3) so you can decide: spend now, or start saving with a plan.

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Banners Overview

Current & Next Banner (V1.0)

Phase 1

Jan 22 – Feb 7, 2026

Laevatain

Laevatain

Phase 2

Feb 7 – Feb 24, 2026

Gilberta

Gilberta

Phase 3

Feb 24 – Mar 12, 2026

Yvonne

Yvonne

 

Future Banners

Version

Phase

NEW

1.1

Phase 1

Tangtang

Tangtang

Phase 2

Rossi

Rossi

1.2

Phase 1

Zhuang Fangyi

Zhuang Fangyi

Phase 2

Mi Fu

Mi Fu 

1.3

Phase 1

Liberi Girl

Liberi Girl

Phase 2

Sankta Boy

Sankta Boy

 

Current Banner

Yvonne — Hues of Passion (Feb 24 – Mar 12, 2026)

Yvonne

Rarity: 6-star   |   Class: Striker   |   Weapon: Handcannon   |   Element: Cryo

Yvonne closes out Version 1.0 Phase 3 as a 6★ Cryo Striker who wields a Handcannon. She plays like a “lock-on and execute” carry: sharp single-target pressure, clean burst windows, and a kit that rewards you for keeping enemies tagged with Cryo Infliction so she can keep cycling her payoff moments.

In Cryo comps, her identity is simple and extremely practical—she converts Infliction management into real damage and momentum. She’s also built around pushing enemies into Solidification (your “freeze” style control state), and she gains extra value when she’s consuming or interacting with Inflictions to fuel her Ultimate loop. If you enjoy that Endfield rhythm—apply element → trigger the reaction window → cash out—Yvonne is one of the cleanest “do the system, get paid” carries you can pull in 1.0.

 

Past Banner

Laevatain — Scars of the Forge (Jan 22 – Feb 7, 2026)

Laevatain

Rarity: 6-star   |   Class: Striker   |   Weapon: Sword   |   Element: Heat

This is your “launch carry” banner. Laevatain is a 6★ Striker who fights with a Sword and runs Heat damage, which basically translates to: she’s built to stand in the middle of a mess and turn it into a clean, repeatable AoE wipe cycle once you learn her timing.

In real play, she’s the kind of unit that makes early progression feel less fragile—Heat teams are straightforward to pilot, and her kit naturally rewards “stay on-field, keep the engine running, cash out big.” If you’re the type who wants one banner unit that immediately feels like a main DPS, she does that job. (Her signature weapon is the matching Sword on the weapon side, if you care about full build synergy.)

 

Gilberta — The Floaty Messenger (Feb 7 – Feb 24, 2026)

Gilberta

Rarity: 6-star   |   Class: Support   |   Weapon: Arts Unit   |   Element: Nature

Gilberta is a 6★ Supporter with an Arts Unit weapon and Nature element. She’s less about “press ult to delete” and more about turning your whole team’s damage into something that sticks—buffing output, enabling reactions, and generally making boss fights stop feeling like you’re throwing pebbles at a wall.

If you like flexible accounts (the kind that can pivot between Heat, Cryo, and Electric cores without rebuilding from zero), supporters like her are the glue. Nature-triggered reaction utility matters in Endfield’s combat language, and Corrosion-style debuffs are one of the cleanest ways to make “good teams” feel “unfair.”

 

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Upcoming Banners

1.1 Banner

Phase 1: Tangtang (Mar 12 - Mar 29)

Tangtang

Rarity: 6-star   |   Class: Caster   |   Weapon: Handcannon   |   Element: Cryo 

Tangtang is being set up as a headline figure on the Wuling side—closely linked to the “Qingbo Stockade” storyline in that regional arc—and she’s also the upcoming unit we can read most clearly in terms of how she might actually play.

Tangtang is a Cryo handcannon Caster built around a Waterspout/Whirlpool loop. Her Basic Attack chains up to 5 sequences; the finisher spikes Cryo DMG and refunds some SP. Battle Skill fires at close range and creates a Waterspout that applies Cryo Infliction + Cryo DoT. Nearby Whirlpools can be consumed to create more Waterspouts, and those spouts apply Arts Susceptibility. Combo Skill triggers off Cryo Infliction or Arts Burst DMG, pierces targets, and creates a lasting Whirlpool. Ultimate pauses enemy actions in an area, then drops a huge follow-up wave (with a dive-attack shortcut for extra payoff).

She reads like an on-field Arts/Cryo driver who also amps team damage: Arts Susceptibility means enemies take more Arts DMG. Pair her with Cryo teammates that keep Infliction/Burst uptime high (Last Rite, Xaihi), plus an all-purpose Arts buffer like Gilberta. For consistency, add sustain like Ardelia and/or SP support like Akekuri so her loop stays online.

Lore-wise, she’s framed as the leader of Qingbo Stockade, and her rivalry with Mi Fu gives off that “two forces in the same region keeping each other honest” vibe—jokey on the outside, political underneath. A dynamic like that usually means they’ll keep clashing as the main story advances, which is why her banner lining up with new Wuling map updates feels like a pretty believable timing call.

 

Phase 2: Rossi  (Mar 29 - Apr 15)

Rossi

Rarity: 6-star   |   Class: Guard   |   Weapon: Sword   |   Element: Physical

Rossi gives off pure “tiny frame, huge numbers” energy, and the banner sell is basically built-in: she’s Wulfgard’s younger sister, comes from the Landbreaker “Wolfpack” clan within the Wuling sphere, and she’s depicted wielding a sword with a Physical+Heat element kit.

Rossi is a Physical sword Guard whose whole loop is “mark → juggle → cash out.” Her Basic Attack chains up to 5 strings, and the finisher hits hard while refunding some SP. Her talent adds Razor Clawmark after Battle Skill sequence 2, dealing periodic Physical DMG and making the target take more Physical + Heat DMG (non-stacking). Battle Skill is a dash-in claw strike that applies Lift; if the target is already Vulnerable, she gets extra follow-up damage and re-applies the mark. Combo Skill requires both Vulnerable and Arts Infliction stacks: it’s two hits, then it consumes all Arts Infliction stacks, deals damage, applies Lift, and rewards perfect timing with an extra Vulnerable stack.

On role: yeah, she reads more like a main DPS driver than a pure debuffer—SP refund + constant dashes + a “perfect timing” combo reward screams “stay on-field and pilot.” She also flexes cleanly into both Physical and Heat teams: Physical squads love her Lift/Vulnerable pressure, while Heat squads love that Razor Clawmark boosts Heat damage taken and her combo is happier when someone is feeding Arts Infliction stacks.

Team ideas: run her with Pogranichnik for Physical-side damage amp, or with Akekuri as an SP/Infliction helper. For Heat-leaning comps, she can still lead while Laevatain / Wulfgard supply Heat pressure, and Ardelia or Gilberta keep the run stable.

 

Future Banners

1.2 Banner

Phase 1: Zhuang Fangyi

Zhuang Fangyi

Rarity: 6-star   |   Class: Caster   |   Weapon: Arts Unit   |   Element: Electric

Zhuang Fangyi is “big banner energy.” She’s framed as Wuling’s current top authority figure and a lightning-flavored “Tianshi” archetype, so players naturally expect Electric as her core element.

The most consistent gameplay picture is a main DPS or burst sub-carry who either (a) drops huge electric bursts, or (b) runs a dual-mode kit—melee stance for setup, then a ranged conversion during ultimate for the real damage window. That kind of design fits both her “leader” vibe and the way Endfield likes to make ultimates feel like a whole phase change.

Narratively, she’s tied directly into the Administrator’s Wuling arc (recognition, trust, a lot of “you matter here” framing), which is exactly the sort of story prominence that usually signals early implementation. If a character keeps showing up in pivotal scenes, the gacha schedule tends to follow.

 

Phase 2: Mi Fu

Mi Fu

Rarity: 6-star   |   Class: Caster   |   Weapon: Arts Unit   |   Element: Heat

Mi Fu is where the interesting design problem shows up: story presentation leans into gauntlet / fist fighting, but the current weapon taxonomy doesn’t cleanly include “pure fist weapons,” which is why you’ll see a lot of “Arts Unit” speculation around her.

The cleanest gameplay niche for her, given the roster direction, would be a short-to-mid rotation burst character—someone who jumps in, detonates a window, then hands the stage back to your main carry. Heat is the common guess because it pairs naturally with explosive burst patterns and the existing Heat ecosystem, plus it gives her a different identity from Tangtang while keeping their rivalry mechanically relevant.

Story-wise, she’s described as the Wuling City Watchguards captain, serious and strict, with strong ties upward to Zhuang Fangyi and strong friction sideways with Tangtang. That triangle (city authority ↔ Watchguards captain ↔ local stronghold leader) is basically a ready-made arc for future maps and political conflict, so her landing right after Tangtang also fits the narrative pacing.

 

1.3 Banner

Phase 1: Liberi Girl (name TBD)

Liberi Girl

Rarity: 6-star   |   Class: Guard   |   Weapon: Sword   |   Element: Cryo

Right now, this one is the least “locked” of the six, because even the name is basically “race + silhouette.” The safest planning description: a Liberi girl who likely lands as either Nature or Cryo, with a Sword leaning toward agile, stack-based gameplay. The two common role directions that fit Endfield’s early roster needs are: a Corrosion-leaning DPS (Nature utility that also hits hard) or a Cryo stacker (fast infliction to enable freeze/solidify loops).

What matters for banner planning is less “exact kit” and more “account value.” A well-designed Liberi sword unit usually ends up being a rotation piece you can slot into multiple comps—either as a status applier or as a flexible sub-DPS that makes your main carry’s life easier. 

 

Phase 2: Sankta Boy (name TBD)

Sankta Boy

Rarity: 6-star   |   Class: Guard   |   Weapon: Polearm   |   Element: Physical

This one is the “new region hook.” The read here is mainly location + silhouette: a male character linked to a non-Wuling setting, wielding a Polearm, and possibly tied to Sankta visual language (halo cues) with enough ambiguity that it could be deliberate misdirection.

Element guesses usually circle Heat or Physical, because both pair well with Polearm silhouettes and “new arc, new problems” storytelling.

From a banner-design perspective, Phase 2 of a later patch is a great place to drop a region-shift character: you’ve already sold the local favorite, now you sell what’s coming next. If Update 3 really pivots away from Wuling back into wider world threads, he’s the cleanest anchor among the teased silhouettes.

 

Conclusion

That’s the whole point of banner tracking: not “who’s coolest,” but when your account should actually commit—and when it’s better to chill, hoard pulls, and wait for your favorite phase to land. Keep an eye on official updates as schedules shift, and if you end up a few pulls short right before your target drops, a quick Endfield top-up on LDShop can help you finish the plan without panic-refreshing your wallet.

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Henry Smith

Henry Smith Experienced Game Editor

Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.