Anima Overview, Trait? Aspect? - Honkai: Nexus Anima

Anima Overview, Trait? Aspect? - Honkai: Nexus Anima

author avatar
Joséphine Fossey
2025/08/29

Honkai: Nexus Anima is a new game work for Honkai IP. From the newly revealed game promotional images, it can be seen that the game breaks genre boundaries with "creature collection + auto chess + open world." Today, miHoYo's has created an official website for Nexus Anima. Let's dive firstly into Nexus Anima World to analyze what the trait and aspect are!

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Anima Overview

Trait: Striker

Puddlipup

Puddlipup

Aspect: Satiation

Energy: 33 Joules

Bunmareen

Bunmareen

Aspect: Light

Energy: 30 Joules

Mushgloomini

Mushgloomini

Aspect: Dark

Energy: 25 Joules

Eggluvs

Eggluvs

Aspect: Weakness

Energy: 29 Joules

Trait: Explorer

Taileep

Taileep

Aspect: Hate

Energy: 26 Joules

Pupanoo

Pupanoo

Aspect: Satiation

Energy: 53 Joules

Chimaura

Chimaura

Aspect: Light

Energy: 78 Joules

Foalhardy

Foalhardy

Aspect: Pride

Energy: 61 Joules

Trait: Gladiator

Inkifoal

Inkifoal

Aspect: Memory

Energy: 49 Joules

Scorscythe

Scorscythe

Aspect: War

Energy: 288 Joules

Magisdrake

Magisdrake

Aspect: Right

Energy: 55 Joules

Marshalbird

Marshalbird

Aspect: Competition

Energy: 86 Joules

Mimoo

Mimoo

Aspect: Instatiability

Energy: 31 Joules

Chocllamour

Chocllamour

Aspect: Love

Energy: 88 Joules

Trait: Protector

Apollinis

Apollinis

Aspect: Light

Energy: 66 Joules

Felinoxie

Felinoxie

Aspect: Dark

Energy: 60 Joules

Nomnom

Nomnom

Aspect: Satiation

Energy: 58 Joules

Trait: Blaster

Heartcease

Heartcease

Aspect: Love

Energy: 74 Joules

Bobabirb

Bobabirb

Aspect: Instatiability

Energy: 45 Joules

Donnatallow

Donnatallow

Aspect: Dark

Energy: 37 Joules

Trait: Mastermind

Vulberry

Vulberry

Aspect: Satiation

Energy: 58 Joules

Faeflux

Faeflux

Aspect: Change

Energy: 40 Joules

Donubi

Donubi

Aspect: Hate

Energy: 43 Joules

Eggnok

Eggnok

Aspect: Competition

Energy: 55 Joules

Trait: Hothead

Vixemourne

Vixemourne

Aspect: Dark

Energy: 61 Joules

Cublade

Cublade

Aspect: Regret

Energy: 52 Joules

Lepinamel

Lepinamel

Aspect: Beauty

Energy: 66 Joules

Frigull

Frigull

Aspect: Satiation

Energy: 76.5 Joules

Trait: Cherubim

Plumelune

Plumelune

Aspect: Beauty

Energy: 94 Joules

Olivesper

Olivesper

Aspect: Peace

Energy: 30 Joules

C'locked

C'locked

Aspect: Memory

Energy: 40 Joules

Trait: Mascot

Damasque

Damasque

Aspect: Change

Energy: 113 Joules

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Trait

According to different traits between these animas, we know that there are 9 types of trait:

Strike = 4

Explorer = 4

Gladiator = 6

Protector = 3

Blaster = 3

Mastermind = 4

Hothead = 4

Cherubim = 3

Mascot = 1

These different traits are likely the roles in Anima.

  • Strike: Likely refers to single-target physical damage dealers, responsible for eliminating key targets.
  • Blaster: Leans more towards AoE or explosive damage, with large-scale skills, DoT effects, knockback, or stun capabilities.
  • Gladiator: Possesses strong 1v1 combat abilities, with healing, immunity to crowd control, or requires significant resources to reach full potential.
  • Hothead: Specializes in forced displacement (charge, pull), large-scale crowd control (group taunt, knock-up), and mechanisms that trade defense for offense.
  • Protector: As the name suggests, typically serves as a tank role, protecting the backline damage dealers.
  • Mastermind: Excels at placing traps or turrets, summoning units, providing global vision, enhancing allies, or altering terrain.
  • Explorer: High mobility, with increased speed for capturing objectives.
  • Cherubim: Named after angels, likely a pure healer/buff support focused on sustaining team health and providing enhancements.
  • Mascot: Offers powerful team-wide passive bonuses.

 

Aspect

Currently, there are a total of 16 Aspects. Based on the existing information, there doesn't seem to be a specific connection between Aspects and Traits.

Satiation

Hate

Light

Memory

Dark

Love

War

Change

Beauty

Peace

Right

Insatiability

Competition

Regret

Weakness

Pride

Considering that this is primarily an auto-chess game, Aspect might refer to synergy traits or possibly that each Aspect corresponds to a mutually countering Aspect. According to leaks, battles in Anima are controlled by AI, so the level of Anima, bonus attributes, and counterpoints might be the key to winning the board.

 

Pull or Free?

On August 29th, the PV for Honkai: Nexus Anima was officially released, along with the official gameplay reveal. It can be seen that Anima features both a mount mode and a combat mode. Currently, the method of obtaining Anima remains unknown, but LDShop has a speculation:

A portion of basic Animas will be retained, while subsequent rare Animas will be released in the form of banners. Considering previous leaks suggesting that Animas have a constellation-like system, it is possible that Animas may also be upgraded through gacha mechanics. Of course, the above is speculative, and the official release will provide the definitive details.

Honkai: Nexus Anima

That concludes all the content regarding the Anima aspect of Honkai: Nexus Anima. For more information on Animator, gameplay, and other HNA-related details, please check out LDShop Honkai: Nexus Anima Hub for the latest updates!

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Joséphine Fossey

Joséphine Fossey Experienced Game Editor

I’m a tactical RPG strategist obsessed with perfecting character builds and team synergies. My guides go beyond basic tier lists—I dissect talent priorities, relic/weapon interactions, and rotation timings through frame-perfect testing and stat optimization. Whether you're maximizing a support's buff uptime or crafting a hypercarry's one-shot combo, I turn complex mechanics into battle-proven strategies that dominate the meta.