The Hall of Governors isn’t just another in-game event—it’s Kingshot’s ultimate proving ground. Across multiple days of shifting score sources, governors test their planning, patience, and resource mastery. Nail the timing, and you’ll soar up the leaderboard; misstep, and rivals will leave you in the dust.
This guide, brought to you by LDShop breaks down every stage so you can enter prepared, confident, and ready to rule.
Table of Contents
- What exactly is the Hall of Governors and how is it structured?
- When it happens & what’s at stake
- Stage-by-stage scoring (what to do on each day)
- Why does the Hall of Governors matter so much?
- Should free-to-play players compete early on?
- How do hero rotations affect when you should push?
- Conclusion
What exactly is the Hall of Governors and how is it structured?
The Hall of Governors (HoG) is a multi-day, score-driven event that repeats roughly on a bi-weekly cadence. It’s a composite competition: each day focuses on different score sources (construction/research, hero upgrades/wheel, troop training, beast rallies/gathering, governor gear, and a final power boost). Players earn milestone rewards for daily tiers, while the leaderboard awards exclusive season-hero shards to top finishers. Understanding the mechanics is the first step to planning smart plays rather than frantic spending.
Core mechanics at a glance:
- Scoring types: construction/research → power points → event points; hero roulette/spins → large fixed points; troop training → high per-unit points; governor gear → “max score” increments.
- Rewards: daily milestone chests (gems, resources, speedups) vs leaderboard shard packs (top ranking prizes).
In short: HoG = multiple targeted score windows; win by aligning resources and timing them to the right day.
When it happens & what’s at stake
- Timing: Your first HoG starts around day 6 of a new state and repeats roughly every two weeks thereafter (big events commonly roll on Mondays).
- Season hero: In Generation 1–2 cycles, Amadeus (Gen 1) and later Hilde (Gen 2) are featured. Early HoGs: top 10 overall unlock Amadeus; later HoGs award shards down to top 100 (Hilde cycles). Don’t confuse milestone chests with leaderboard unlocks.
- Milestones: Four tiers per day; expect gems, books, resources, and speedups, with the final tier being the juiciest.
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Stage-by-stage scoring (what to do on each day)
Hall of Governors runs across several consecutive days, with each day focusing on a different scoring source. Think of it as a rotating checklist: you prepare resources in advance, then unleash them on the right day for maximum points. Below is the typical cycle and what you should do at each stage.
Day 1: City Construction & Research
Finish or pop queued buildings and research. Power gained from either counts (e.g., +1 Power from construction/research = 45 pts in 1st/2nd HoG). Time big upgrades to land here.
At first glance, Construction/Research stages look simple—but timing turns them into point mines. In the first HoG, everyone is still building and researching heavily. That makes this stage both competitive and rewarding.
Keys to success:
- Patience over rushing: Don’t finish upgrades the moment you unlock them—wait until HoG day.
- Leverage alliance helps: Every building or tech gets cheaper when your alliance assists, effectively giving you free points.
- Target high-power upgrades: Bigger buildings and advanced research multiply your score without excessive speedup burn.
This early restraint often separates smart governors from impatient spenders who blow resources too soon.
Day 2: Hero Development
This is the roulette stage: each spin yields ~90,000 points. Ascending heroes with shards also scores big, with Rare, Epic, and Mythic giving progressively higher values. For F2P, saving shards and ascensions until this day is the most efficient path to milestones.
Day 3: Train Troops
Troop Day is the backbone of HoG—higher tiers give far more points, making this the stage that usually decides the leaderboard.
Scoring benchmarks:
- T8 unit = ~1,130 pts
- T9 unit = ~1,485 pts
- T10 unit = ~1,960 pts
Optimization tricks:
- Research training speed and capacity early—higher caps let you queue more troops.
- Buy short-term training capacity buffs; start long queues before Troop Day, then finish them during the event.
- Stage lower-tier troops for promotion; you gain points for the power difference between tiers.
- Release your troops late in the day to surprise rivals and prevent counter-pushes.
Community data shows that 70–80% of winning totals often come from Troop Day alone. If you have limited resources, this is the stage to focus on.







Day 4: Beast Slay & Gathering
This stage varies: sometimes it’s beast slaying, sometimes gathering.
- Beasts: killing monsters and rallying Terrors can give ~90k pts per rally.
- Gathering: pre-send marches the night before for steady point income.
Here, stamina management is everything.
- Save stamina bottles specifically for this stage or overlapping “Defeat Beasts” events.
- Use stamina-reducing heroes like Diana to stretch your hunts.
- Join or host rallies—each Terror rally yields massive fixed points (often 90k+).
- Double-dip events: If Beast Slay overlaps with HoG, you maximize both rankings at once.
Day 5: Power Boost
All sources of Power count, but efficiency is low in this stage. Use it only to close milestones—not as a primary push.
Best approach:
- Treat Power Boost as a fallback if you’re short on milestones.
- Do not anchor your leaderboard hopes on this stage.
- Secure your lead earlier, especially on Troop and Construction days.
Day 6/7: Governor Gear Upgrade & Extra Hero Dev (Gen-2 HoGs)
Upgrading Governor Gear gives 500 pts per “max score” point, and each rarity/star jump adds a fixed “max score” gain (use your hammers/enhancement wisely).
Advanced tip: Reforging Mastery returns ~50% of what you spent (last resort), while Enhancement refunds 100%—so, if you’re min-maxing for points, plan around enhancement rather than mastery reforge.
Why does the Hall of Governors matter so much?
HoG shapes your account trajectory: leaderboard winners gain shards for seasonal heroes that often can’t be obtained elsewhere, while milestone rewards accelerate growth. Because the event blends fixed big-point actions (like the roulette) with scalable volume plays (troop training), it rewards both well-timed bursts and long-term preparation. That dual nature is why planning across weeks—rather than reacting hour-to-hour—wins more consistently.
Should free-to-play players compete early on?
No—at least not aggressively. The first three HoGs historically offer Gen-1 heroes that typically require high VIP/spender investment to make competitive. F2P and light spenders usually get only milestone rewards if they compete early, making it wiser to conserve resources.
F2P playbook: collect daily milestones for freebies; avoid leaderboard pushes in the first 3 cycles; save gems, speedups, and stamina for later seasons when hero types rotate and your stash has meaningful leverage.
How do hero rotations affect when you should push?
HoG cycles through troop types—infantry, cavalry, archers—so the hero on offer changes each season. Use this to your advantage: if your roster already has a strong infantry core, delay a heavy push until an archer or cavalry-season appears. Aligning your push to the hero that fills a real roster gap ensures shards convert into long-term value rather than redundant power.
Conclusion
Hall of Governors rewards the disciplined, the patient, and the well-prepared. Whether you’re pushing milestones or eyeing the leaderboard crown, success comes from timing, coordination, and resource management.
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Joséphine Fossey Experienced Game Editor
I’m a tactical RPG strategist obsessed with perfecting character builds and team synergies. My guides go beyond basic tier lists—I dissect talent priorities, relic/weapon interactions, and rotation timings through frame-perfect testing and stat optimization. Whether you're maximizing a support's buff uptime or crafting a hypercarry's one-shot combo, I turn complex mechanics into battle-proven strategies that dominate the meta.