Swordland Showdown is the premier alliance-versus-alliance battleground in Kingshot. Lasting a full hour, it throws two registered Legions into a special map filled with capture points, buff structures, and shifting objectives.
The goal is simple: your alliance must gather more Relic Points than your opponents before the clock runs out. What makes it exciting is that troops are only injured and return afterward—no permanent losses—so everyone can fight at full intensity without long-term risk.
Table of Contents
Entry and Structure
Participation is restricted to the Top 20 alliances each season, ensuring competition is balanced among the strongest groups. Each alliance can register up to two Legions, and every Legion consists of 30 combatants plus 10 substitutes. Each member can only join one Legion, and season rewards are always tied to the performance of Legion 1, making it the flagship team.
Matchmaking is determined by the troop power of your alliance’s top chiefs, not by gimmicks or temporary gear swaps. This prevents manipulation and ensures that your toughest players set the bar for competition.
The event itself unfolds through multiple stages: a Voting Phase (2 days), a Registration Phase (2 days), and a Matchmaking Phase (2 days), before alliances finally clash in the one-hour battle. Planning ahead during these windows is crucial to avoid last-minute confusion.
Map Layout and Phases
The battlefield is divided into three timed phases. In total there are eleven key structures, split between those that generate Relic Points and those that provide strategic buffs.
- Phase 1 (Opening): Accessible buildings include Sanctums, Abbeys, Royal Stables, and the Bell Tower. Sanctums steadily generate points, while Stables and the Bell Tower provide utility advantages.
- Phase 2 (Mid-game): After a short delay, the mighty Swordshrine unlocks, alongside the Hall of Reformation and the Mercenary Camp. These structures significantly impact momentum.
- Phase 3 (Closing): Random under-cellars appear, each giving quick bursts of Relic Points to whichever team secures them.
Every building captured provides both a first-occupation bonus and ongoing benefits, so timing your moves is just as important as holding ground. If you lose a building, temporary points that were stored there may scatter as Arsenal Supplies—grabbing these dropped points before the enemy does can swing momentum back in your favor.
What Each Building Does
- Swordshrine (Center): The centerpiece of the map, producing the highest continuous Relic Points. Securing it is often decisive.
- Sanctums: Reliable point generators near the Swordshrine; holding both yields even stronger point flow.
- Abbeys: Steady but moderate point sources, useful when Sanctums are contested.
- Hall of Reformation: Grants significant boosts to attack and damage resistance for your whole team—often the deciding factor in mid-game clashes.
- Bell Tower: Cuts capture time by 50%, letting your team flip contested objectives before the enemy can respond.
- Royal Stables: Shortens teleport cooldowns by 50%, enabling rapid redeployment across the map.
- Mercenary Camp: Lets you send mercenaries to strike enemy buildings, automatically softening their garrisons.
- Under-cellars: Appear in waves during the final phase; looting them grants sudden point boosts.
Opening Strategy: Banking Early Momentum
The first minutes of Swordland Showdown often decide the rhythm of the battle. The best approach is a coordinated opener:
- Prioritize Royal Stables first. Faster teleports allow your front line to relocate and contest more buildings.
- Grab at least one Sanctum quickly. Its steady point flow pays off long-term.
- Secure the Bell Tower and an Abbey. Together they accelerate your capture tempo and provide a stable early lead.
- Split roles early. Strong attackers should seize buildings and burn enemy cities, while defenders and joiners garrison captured structures to prevent solos.
The golden rule: attackers capture and move on, defenders hold and reinforce. Support players should be ready to plug gaps, reinforce weakened garrisons, and respond to map markers from leaders. Clear labeling on the map (pins or flags) keeps the alliance coordinated and reduces chaos.
Mid-Game Execution: Swordshrine and Buff Control
As Phase 2 begins, priorities shift sharply. The Swordshrine becomes the centerpiece; winning its first occupation provides a huge point boost, and holding it secures the fastest score generation on the map. If the shrine is too hotly contested, divert strength into both Sanctums plus the Royal Stables to maintain consistent scoring while building tempo.
At the same time, the Hall of Reformation cannot be ignored. The combat buffs it provides—higher attack power and damage resistance—swing almost every major clash. Similarly, the Mercenary Camp is invaluable for pressuring enemy buildings and softening strongholds.
For stability, divide your defenders into two squads: one focusing on Bell Tower + a Sanctum + two Abbeys, the other on Royal Stables + the other Sanctum + two Abbeys. This coverage ensures steady points even if Swordshrine is contested. Meanwhile, attackers and supports can rally enemy positions or flex between the two halves of the map.







Endgame: Playing the Clock
The closing minutes of Swordland are chaotic, and smart decision-making decides victory:
- Under-cellars spawn randomly and can swing hundreds of points. Assign small, mobile squads to track and secure them fast.
- If trailing, focus on first-occupations and quick flips rather than long holds. Even brief captures yield immediate points.
- Hand-off plays are powerful: a top attacker captures an objective, then passes control to a mid-tier defender, freeing the attacker to push elsewhere.
- In the final five minutes, rally enemy buildings to drain their points, scoop up dropped Arsenal Supplies, and prioritize either the Swordshrine or a combination of Sanctums plus Stables for maximum scoring.
Practical Tips for Success
- Always garrison. An empty building is a wasted opportunity; even low-power defenders prevent enemy solos.
- Teleport discipline matters. Don’t cluster too tightly; keep defenders spread across safe zones to avoid mass burns.
- Healing resets are possible. You can leave the battleground, heal your troops, and rejoin after about 12 minutes without resource costs—use this to keep your strongest marches active.
- Legion balance: Stack Legion 1 with your very best; Legion 2 provides extra participation but does not impact seasonal rewards.
- Burn enemy cities. Forcing opponents to teleport away disrupts their positioning and reduces their ability to contest objectives.
- Stay flexible. Overcommitting to one structure can be fatal; adapt quickly to enemy movements and the spawn timing of new objectives.
Conclusion
Swordland Showdown is more than just a brawl—it’s a strategic war of timing, coordination, and decisive plays. Strong early occupations, disciplined teleports, and smart mid-game buff control pave the road to victory, while sharp endgame swings can overturn even stronger foes. The secret lies in teamwork: clear roles, active communication, and grabbing every last point from drops and under-cellars.
And if you want to give your alliance that extra edge, don’t forget to top up Diamonds at LDShop before the next clash begins. Rally your forces, claim the Swordshrine, and march toward season-defining glory!
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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of MMORPGs, FPS, and RPGs. From the harsh deserts of Dune: Awakening, to the high-stakes arenas of Valorant, and the unforgiving lands of Elden Ring, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.