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Roxy Best Build Guide: Kit, Materials, W-Engines & Team | ZZZ 3.2

Roxy Best Build Guide: Kit, Materials, W-Engines & Team | ZZZ 3.2

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Savannah Reed
2026/09/13

The second new character in Version 3.2 is Roxy, and she brings a completely different combat style from Claret. Like Claret, she scales off DEF as her core stat, but her playstyle leans more toward field control and sustained pressure—energy rotation, Wind Eye placement, tornado manipulation—every single skill screams "keep moving."

This Build Guide will walk you through everything you need to know about Roxy's mechanics, gear selection, and team compositions, so you can truly ride the storm when Version 3.2 drops. 

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Roxy Overview

roxy

Rarity: S-Rank | Attribute: Wind | Specialty: Stun

Roxy is also an on-field main DPS. Through the cyclical conversion of Energy into 【Wind Energy】, she continuously generates 【Wind Eyes】, then detonates them with her charged hammer to create tornadoes that relentlessly track and suppress enemies. Her EX Special Attack 【Riding the Wind】 takes it even further—it allows players to manually control a tornado across the battlefield, truly letting you strike wherever you point. 

 

Roxy Skill Kit

BASIC ATTACK

  • Basic Attack: Gale Hammer Combo

Press to activate:

Launches up to 3 Strikes forward, dealing Wind DMG.

During the 3rd attack, press to activate [Basic Attack: Meteor Hammer];

During the 3rd attack, hold or to directly activate [EX Special Attack: Riding the Wind].

  • Basic Attack: Meteor Hammer

After the 3rd hit of [Basic Attack], or when [EX Special Attack: Rising Wind] or [EX Special Attack: Riding Wind] ends without any [Wind Energy], automatically activates:

Delivers a powerful Strike downward, dealing Wind DMG.

  • Basic Attack: Cyclone Hammer

While on the field, hold to charge before activation:

Throws a hammer dealing Wind DMG to enemies on the field;

[Wind Eyes] hit by this skill will be detonated, generating a small tornado that continuously tracks enemies and deals Wind DMG;

After using this skill, all other [Wind Eyes] are detonated;

During skill charge, Anti-Interrupt level is increased, continuously gathering [Wind Eyes] on the field;

During the skill's attack, Character is invulnerable.

  • Entry Skill

Triggered when switching to Roxy:

Launches a Strike at enemies ahead, dealing Wind DMG. Can be triggered once every 5s.

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DODGE

  • Dodge: Tailwind

Press to activate:

Perform a quick dodge to the side.

  • Dash Attack: Wind Chaser

Press during a dodge to activate:

Strikes forward, dealing Wind DMG.

  • Dodge Counter: Headwind

Press during a Perfect Dodge to activate:

Strike enemies in front, dealing Wind DMG.

Character is invulnerable while using this skill.

 

ASSIST

  • Quick Assist: Gale Cover

When the on-field character is launched, press to activate:

Strikes forward, dealing Wind DMG.

Character is invulnerable while using this skill.

  • Defensive Assist: Wind Wall

When the on-field character is about to be attacked, press to activate:

Strikes enemies in front, dealing Wind DMG.

Character is invulnerable while using this skill.

  • Assist Follow-Up: Windbreak

After launching a [Defensive Assist], Press to activate:

Launches a Strike forward, dealing Wind DMG.

 

SPECIAL ATTACK

  • Special Attack: Wind Gather

Press to activate:

Strike forward, dealing Wind DMG.

  • EX Special Attack: Rising Wind

With enough Energy, press to activate:

Slides forward, dealing Wind DMG.

When [Wind Energy] is available, automatically follows up with [EX Special Attack: Wind Cannon];

When [Wind Energy] is unavailable, automatically follows up with [Basic Attack: Meteor Hammer];

Character is invulnerable during the skill's attack.

  • EX Special Attack: Riding the Wind

With enough energy, hold to activate:

Roxy generates a tornado. Keep holding and drag the joystick to control the tornado's movement direction. Energy is continuously consumed during this time, dealing Wind DMG to enemies in its path.

The attack stops when Energy is depleted, or when is released without dragging the joystick.

If [Wind Energy] exists after stopping, automatically chains into [EX Special Attack: Wind Cannon].

If [Wind Energy] does not exist, automatically chains into [Basic Attack: Meteor Hammer].

Character is invulnerable during the skill attack.

  • EX Special Attack: Wind Cannon

When [EX Special Attack: Rising Wind] or [EX Special Attack: Riding Wind] ends and [Wind Energy] exists, automatically activates:

Consumes all [Wind Energy] to fire a wind cannon forward, dealing Wind DMG;

This skill consumes 1 [Eye of the Storm], dealing an instance of Wind DMG after the attack, and generates 1 [Eye of the Storm] at the current location;

Character is invulnerable during the skill's attack.

  • Eye of the Wind

[EX Special Attack: Wind Cannon] Generated after consuming [Wind Energy], lasts 30 seconds;

When hit by [Basic Attack: Cyclone Hammer], it will be destroyed and generate a small tornado that continuously tracks enemies and deals Wind DMG;

[Wind Eye] can be pulled by [Basic Attack: Cyclone Hammer] and the charge phase of [Basic Attack: Cyclone Hammer];

When destroyed by any means, [Wind Eye] deals Wind DMG to nearby enemies.

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CHAIN ATTACK

  • Chain Attack: Storm Incoming

When a Chain Attack is triggered, select the character to activate:

Unleashes a powerful strike at enemies ahead, dealing massive Wind DMG.

Character is invulnerable while using this skill.

  • Ultimate: Storm Rampage

When Decibel Rating is at Maximum, press to activate:

Unleashes a powerful strike at enemies in front in a large area, dealing massive Wind DMG.

Character is invulnerable while using this skill.

 

CORE SKILL

  • Core Passive:

For every 30 Energy consumed, gain 1 [Wind Energy]. [Wind Energy] caps at 3.

When Roxy's initial DEF exceeds 1,500, each point of DEF beyond that increases ATK by 1.4 and Impact by 0.2, up to a maximum increase of 1,000 ATK and 60 Impact;

When CRIT Rate is at or above 65% during combat, Anomaly Buildup Rate increases by 60%; CRIT DMG of other non-[Armorer] Characters in the squad increases by 32%, and CRIT Rate of [Armorer] Characters increases by 16%, lasting until 30s after combat ends.

  • Additional Ability: PlaceHolder

When another character in your squad is an [Attack] Character or [Armorer] Character:

Roxy's CRIT DMG increases by 10%. This effect scales with character Lv., increasing by 2% per level, up to a maximum increase of 130%;

When any ally hits an enemy, their Daze Vulnerability increases by 30%. When they become Stunned, their Stun duration is extended by 2s;

When an enemy is affected by [Windswept] or [Contamination], the Wind attribute direct DMG and direct attack DMG that triggers [Contamination] attribute dealt to the enemy is additionally increased by 10%.

 

Roxy Materials

Materials

Total

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Basic Windbite Chip

25

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Advanced Windbite Chip

75

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Specialized Windbite Chip

250

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Basic Stun Certification Seal

4

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Advanced Stun Certification Seal

32

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Buster Certification Seal

30

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Hamster Cage Pass

5

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TBA

9

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TBA

60

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Denny

3 705 000

 

Roxy Mindscape Cinema

M1

[EX Special Attack: Rest in Peace] On hit, reduces the enemy's All-Attribute RES by 15% for 50s; increases own CRIT DMG by 40%.

M2

[EX Special Attack: Watch for Wind Chill] Daze inflicted increases by 5%; each [Wind Eye] detonated grants 1 stack of [Flow Momentum], up to a maximum of 3 stacks; when switching out during [Spin] state while [EX Special Attack: Watch for Wind Chill] is active, Roxy consumes all [Flow Momentum] stacks, with each stack consumed maintaining [Spin] state for 0.2s without consuming Energy, up to a maximum of 0.6s; when [EX Special Attack: Watch for Wind Chill] hits an enemy, increases the enemy's Stun DMG Multiplier by 25%, lasting until the target recovers from the Stunned state.

M3

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M4

When launching [Defensive Assist], Roxy recovers 1 Energy, up to 1 time per skill; when [Dodge Counter: Giving Back] hits an enemy, recovers 2 Energy, up to 1 time per skill; [Ultimate: Requiem of the Buried Night] DMG increases by 20%, and Daze increases by 10%.

M5

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M6

DMG dealt ignores 20% of the target's Wind DMG RES; When [Special Attack: Don't Bother Seeing Me Out] detonates [Wind Eye] to generate a giant wind vortex, the main target is afflicted with the [Reverberation] effect, generating a giant wind vortex at the target's position once every 3s, for a total of 2 additional giant wind vortices. Upon repeated triggers, the number of additional generations stacks.; The DMG Multiplier of giant wind vortices becomes 250% of the original, and Daze inflicted is increased by 30%.

 

Roxy W-Engine

Signature Weapon

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Roxy W-Engine

Base ATK: 713 | Energy Regen: 60%

Effect(R5):

Increases the equipper's CRIT Rate by 32%. DMG dealt ignores 24% of the target's Wind Attribute RES. When the equipper launches an [EX Special Attack] that deals Wind DMG, Daze inflicted increases by 25.6%, and DMG dealt by all other characters in the squad increases by 32% for 50s. Repeated triggers reset the duration. The DMG increase effect is unique across the whole squad.

Roxy's signature weapon was built for her, and her alone. It gives her Energy Regen so she can keep spamming EX Specials to build Daze, CRIT Rate to help her hit the 65% threshold for her team buffs, Wind RES shred and bonus Daze to stun enemies faster, and a team-wide DMG boost on top of it all. Every single stat is designed to make her better at one job: stunning things faster. Put it on anyone else, and it just doesn't hit the same.

 

Other options

Roxy's a Stun agent, so she's got a solid selection of W-Engines that work well on her.

HELLFIRE GEARS

HELLFIRE GEARS

Base ATK: 684

Impact: 18%

PASSIONATE CONSTRUCTION

While off-field, the equipper's Energy Regen increases by 1.2/s.

When using an EX Special Attack, the equipper's Impact is increased by 20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

STEAM OVEN

STEAM OVEN

Base ATK: 594

Energy Regen: 50%

THICK BROTH

For every 10 Energy accumulated, the equipper's Impact is increased by 3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

PRECIOUS FOSSILIZED CORE

PRECIOUS FOSSILIZED CORE

Base ATK: 594

Impact: 15%

BEHEMOTH HUNTER

When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 16%.

 

Roxy Drive Discs

Roxy herself needs to stack CRIT Rate to activate her buffs, which makes the 4-piece King of the Summit set an excellent fit. As for the 2-piece, just fill in the gaps—check what stats you're missing and patch them up accordingly.

KING OF THE SUMMIT

KING OF THE SUMMIT

4-PIECE SET

When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

  • Main stat recommendations:

Slot 4: CRIT Rate

Slot 5: PEN / Wind DMG Bonus

Slot 6: Energy Regen / Impact

 

  • 2-piece set options:

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SHOCKSTAR DISCO

2-PIECE SET: Impact +6%

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Swing Jazz

2-Piece Set: Energy Regen +20%

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WOODPECKER ELECTRO

2-PIECE SET: CRIT Rate +8%

 

Roxy Team

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Pyrois

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Roxy

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Astra Yao

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Sigrid

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Roxy

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Rina

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Claret

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Roxy

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Rina

 

Conclusion

That's all for now—Roxy is still in the testing phase, and her kit may see further adjustments. Once her skills are finalized and no longer subject to change, we'll be back to update all the TBA content. So be sure to bookmark this page and stay tuned for the complete guide!

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Savannah Reed

Savannah Reed Experienced Game Editor

I'm a game guide writer with over 20 years of experience playing all types of games, especially anime-style RPGs, gacha and sports games. I love finding smart ways to beat tough levels without spending too much money. By studying game mechanics and character systems, I create easy tips to help players save time and resources. When I'm not gaming, I watch anime to get inspiration for strategies. My goal? To help you enjoy games more and stress less – even when facing "impossible" bosses! Let’s make gaming fun and affordable together!