ZZZ 3.1 Leaks: Lucy Skin & Nekomata, Rina & Jane Getting Buffs
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ZZZ 3.1 Leaks: Lucy Skin & Nekomata, Rina & Jane Getting Buffs

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Nicole
2026/05/13

Anniversary patches usually bring shiny new S‑Ranks — but 3.1 appears to break the pattern. Fresh leaks suggest HoYoverse is taking a different route: instead of dropping fresh faces, Version 3.1 will focus on strengthening existing agents and delivering a highly anticipated skin for Lucy.

If you’re sitting on polychromes wondering whether to save or spend, here’s what the latest insider info means for your pull plans.

Note: All information is based on unofficial leaks. It’s for reference only—please refer to official announcements for the final details!

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ZZZ 3.1 Release Date

According to the current patch cycle and insider hints, the Version 3.1 Anniversary update is slated to go live in November 2025. According to multiple beta sources and dataminer Mero, no new S‑Rank agents will debut in 3.1 . Instead, the development team is dedicating the patch to rebalancing and buffing older characters — specifically Nekomata (Physical Attack), Rina (Electric Support), and Jane Doe (Physical Anomaly).

Nekomata

Nekomata

Rina

Rina

Jane Doe

Jane Doe

 

ZZZ 3.1 Lucy Skin Leaked

A full render video has surfaced from trusted dataminers dim and chi. The clip shows Lucy in a beach‑themed outfit — a pink cropped jacket over a bikini top, paired with an extremely short skirt and green heels. 

ZZZ 3.1 Lucy Skin Leaked

No official confirmation yet on how to obtain the skin. Based on past A‑Rank skins, it will likely be available through an Anniversary login event or a small paid bundle. For now, the beta render suggests Lucy fans have something special to look forward to in 3.1.

ZZZ 3.1 Lucy Skin Leaked

 

ZZZ 3.1 Buff Lineup: Nekomata, Rina & Jane

Based on beta file leaks, Nekomata, Rina, and Jane Doe have received new animation data, indicating they will receive upgrades in Version 3.1. Here‘s a breakdown of each character and the rumored improvements.

Nekomata

Nekomata is a Physical Attack agent from the Cunning Hares faction. Her current kit centers around her Core Passive Stealthy Paws, which increases her DMG after landing a Dodge Counter or Quick Assist. She excels at dealing with multiple weaker enemies, and her playstyle rewards well‑timed dodges.

According to the latest leaks, Nekomata’s buffs include:

  • Post‑Basic Attack animations — additional frames after her basic attack sequence, which may improve her overall attack rhythm and rotation smoothness.
  • Increased multipliers — the exact scaling buff numbers have not been disclosed, but the presence of coefficient adjustments is confirmed.
  • Indirect improvement via new content — a new “Zero Cavity” game mode may further influence her viability in 3.1.

While no specific numbers have been confirmed, any improvements to an existing Attack agent are worth noting — especially for players who already have her built. Her playstyle, which already rewards aggressive dodge countering, stands to benefit from smoother animations and higher damage output.

Rina

Rina is an Electric Support agent from Victoria Housekeeping Co. Her current role involves deploying her two Bangboo puppets, Drusilla and Anastella, to provide a squad‑wide PEN Ratio buff. She remains a strong pick in Electric teams and high‑level compositions.

According to datamined files, Rina’s rumored 3.1 improvements include:

  • Off‑field damage animations — new motion assets that allow her to contribute passive damage while staying off the field, similar to the Jane Doe treatment.
  • Improved signature W‑Engine synergy — changes that allow her to benefit more from her signature equipment.
  • ATK and DEF buffs added — her kit is rumored to receive additional ATK buffs and DEF buffs, which would expand her utility beyond the current PEN Ratio focus.

These changes could elevate Rina from a PEN Ratio specialist to a more well‑rounded Support agent. The off‑field damage addition, in particular, would allow her to contribute to team DPS without requiring extended on‑field presence — a trait highly valued in endgame content.

Jane Doe

Jane Doe is a Physical Anomaly agent from the N.E.P.S. faction. Her current gameplay revolves around the Passion state, triggered by Perfect Dodges, Defensive Assists, or certain attacks. While in this state, she gains increased Physical Anomaly Buildup Rate and converts excess Anomaly Proficiency into bonus ATK.

According to the latest leaks, Jane’s 3.1 buffs include:

  • Dodge Counter property added to basic attacks — her basic attacks will gain Dodge Counter properties, allowing her to activate her W‑Engine’s stack effects more consistently.
  • Post‑EX Special Attack animations — additional motion assets after her EX Special Attack, which may improve her damage rotation and fluidity.
  • Improved signature W‑Engine synergy — adjustments to help her better leverage her signature equipment’s stack mechanics.
  • Indirect improvement via new content — the new Zero Cavity game mode may also impact her performance.

ZZZ 3.1 buff Jane Doe

The Dodge Counter addition is particularly notable. Jane’s signature W‑Engine currently rewards landing basic attacks; with this change, her basic attacks would more reliably trigger those benefits, significantly smoothing out her damage consistency. Given her already strong sustained damage output, even these minor adjustments could push her further up the meta ladder.

 

Conclusion  

Version 3.1 won‘t deliver new S-Ranks, but the buffs to Nekomata, Rina, and Jane Doe could revitalize your existing roster — and Lucy’s beach skin is a solid bonus. Start saving your polychromes now and don't wait for the official drop to realize you're short on pulls! Bookmark LDShop’s ZZZ blog hub for more leak updates and secure your discounted top-ups early to guarantee your S-Ranks!

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Nicole

Nicole Experienced Game Editor

Hi, I’m Nicole, a game content writer and editor who focuses on breaking down complex game systems into clear, practical guides that players can actually use. I spend most of my time exploring how progression mechanics work in modern RPGs and live-service games—especially systems involving character building, resource loops, and upgrade structures like console setups, module systems, and gacha-style mechanics. My goal is to take all the confusing parts of a game and turn them into something simple, readable, and efficient, so you can spend less time guessing and more time progressing.